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Nothing will be lost except uptime. | Nothing will be lost except uptime. | ||
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Updating once you have built from git is mostly the same. Some of the above steps are one time deals. | |||
To update from 6.x to 6.x (patches, fixes, etc) | |||
* Back up your unrealircd folder ('''cp -R unrealircd backup.unrealircd''') | |||
* '''rm -rf pissircd''' | |||
* '''git clone https://github.com/pissnet/pissircd''' | |||
* '''cd pissircd && ./Config''' | |||
* Hit enter on everything (defaults) | |||
* '''make && make install''' | |||
* '''cd ..''' | |||
* '''cd unrealircd''' | |||
* '''./unrealircd stop''' | |||
* '''./unrealircd start''' | |||
and that should be it. |
Revision as of 19:02, 6 April 2022
Tested 4x on pissircd and unrealircd, some servers with custom scripts installed, and confirmed with another dozen or so successful updates.
---
- When I was attempting to upgrade using the built in unrealircd upgrader on a server that had 5.x, it failed with an error about calling a script directly despite using the correct command to do a version upgrade. Updating required a few extra steps when done manually, all from this page: https://www.unrealircd.org/docs/Upgrading_from_5.x
- This was documented specifically for working around the built in updater to go from 5.x to 6.x while also doing a build to run pissircd.
- This upgrade method will also work for those running vanilla unrealircd and upgrading to pissircd. But we're making a backup of your unrealircd folder regardless.
- There's no risk in this upgrade method aside from a minute of downtime should you be unable to restart.
- The fun bit: You can build, upgrade and make all changes while your ircd is running, needing only to stop and restart when done.
---
- Remove all of your previous build and backup folders (you won't be using the built in unrealircd upgrader, so clear out the old cruft.)
- Back up your unrealircd folder (cp -R unrealircd backup.unrealircd)
- git clone https://github.com/pissnet/pissircd
- cd pissircd && ./Config
- Hit enter on everything (defaults)
- make
- make install
- cd ..
- cd unrealircd
- cd conf
- nano unrealircd.conf
- Comment out the entire block for > log "ircd.log"
- from log "ircd.log"
- including "flags {"
- to second "}"
- (Needed for 6.x, otherwise your conf fails checks.)
- Add the following:
log { source { !debug; all; } destination { file "ircd.log" { maxsize 100M; } } } include "snomasks.default.conf"; loadmodule "cloak_md5";
- Save (Ctrl X)
- cd ..
- ./unrealircd stop
- ./unrealircd start
---
You should be running piss60 successfully.
If not, delete 'unrealircd' ( rm -rf ~/unrealircd ) folder and rename 'backup.unrealircd' to 'unrealircd' ( mv backup.unrealircd unrealircd ) and then restart unrealircd ( cd unrealircd then ./unrealircd start )
Nothing will be lost except uptime.
---
Updating once you have built from git is mostly the same. Some of the above steps are one time deals.
To update from 6.x to 6.x (patches, fixes, etc)
- Back up your unrealircd folder (cp -R unrealircd backup.unrealircd)
- rm -rf pissircd
- git clone https://github.com/pissnet/pissircd
- cd pissircd && ./Config
- Hit enter on everything (defaults)
- make && make install
- cd ..
- cd unrealircd
- ./unrealircd stop
- ./unrealircd start
and that should be it.